This post assumes you’re familiar with the Holotoolkit, so I’ve bypassed some of the steps to import the HTK into your Unity project. If you’re a new user, see this readme for the initial steps to use Holotoolkit.
The goal is to be able to use voice commands to control a game object.
Here is a simple tutorial video, using the FocusedObjectKeywordManager.
The toolkit provides both a SelectedObject and FocusedObject KeywordManager. It comes with pre-wired commands ‘Make Bigger’ and ‘Make Smaller’.
I add keyboard commands to allow easy testing from Unity.